Completion List 2019: Stardew Valley #9

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Technically I don’t think the game ever really ends, as you can go livin’ da farm life forever, but I got the “perfectionist” and released the ghost of my gramps, which I think is the main goal.

Addictive fucking game, although rather than a laid back farming sim I was expecting, I found it a pretty stressful battle against the clock most days. About mid-game, when I decided to turn the farm into a massive-fucking-brewery, things did get a bit easier. I was still pushed for time, but was rolling in money.

Anyway, awesome game, loved it and will probably continue to dip into once in a while.

Completion List 2019: Super Metroid #8

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Try as I might, I can’t play all the games and sometimes a massive gaming series passes me by; as was the case with Metroid. I think I did play a little bit of the gamecube version actually, but whatever.

So, to the right this wrong, I decided to get some proper use out of the SNES and give Super Metroid a go. It’s really rather good… when it’s not frustrating the shit out of me. None of the boss fights remotely phased me, instead I’d find myself getting stuck for 20 minutes trying to wall jump into a secret area. Level design is awesome, but often brutal, with disappearing platforms and parts of the game that require a series of perfect timings; it often had me swearing in both frustration and jubilation.

The level(s) are very maze-like which encourages exploration, finding secret areas and discovering all the power ups. You’ll often need to revisit areas as suit upgrades grant you access to previously inaccessible places.

I enjoyed it enough that I’ve ordered Samus Returns on the 3DS.

Completion List 2019: New Super Mario Bros 2 #7

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Money for old rope really, but Super Mario Bros is still a very enjoyable game that is well suited to the handheld. This one seems easier than the Super Mario of old. It retains much of platforming action, where a single mistimed jump can send you to your death, but they’ve added a few features to give you a helping hand. You can now wall jump, which often brings you back from the jaws of defeat and if you keep failing at a level, a block will appear that you can hit to turn into an invincible Mario. It feels a bit cheap, but you don’t have to use it unless you want to.

This iteration of the game also has a massive coin focus, with a counter on the title screen that accumulates, with the ultimate goal of getting a million coins. As well as giving you something to aim for, coins equate to extra lives, so you’ll be rolling in them as you play through the game. I’m hardly the best Mario Bros player and I finished the game with over a 100 spares lives in the bank.

Completion List 2019: Quantum Break #6

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Quantum Break is one of those games that released to pretty average reviews and fell foul of the “with this massive backlog, do I really need to add an average game to the list?”. Basically I ignored it.

Which, it turns out, is a shame, as Quantum Break is really quite unique and good. I don’t disagree with the reviews; gameplay is pretty average (shooter with bullet time like powers and platform sections) but there’s definitely something very compelling about the game and the presentation is excellent. It starts very strong, but does end a little weak. I really liked the way they blended it with the movie episodes, I think this is what helped drive me through the game so fast. It felt like a bit of a missed opportunity not to have a final episode for the final cutscene though.

Gameplay was good enough, characters and story were delivered strongly (even if it left me a little confused) and the multiple decision paths make me want to replay with different choices….but I probably won’t.

Completion List 2019: Ocarina of Time #5

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Nostalgia being what it is, I think this will always be my favourite Legend of Zelda game. It’s the first Zelda game I played (back on the N64) and, with music (Ocarina tunes) playing an important part of the gameplay, it really stirs up the memories when on replaying it. I’m sure there’s some retro purists that would accept nothing but the real thing, but the 3DS version cleans up the original, the bottom screen makes item management easier and the 3D mode adds real depth to the game world.

Some early 3D games, especially those of the N64 era, haven’t aged well, but luckily this one is still a masterpiece.

Completion List 2019: Modern Warfare Remastered #4

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Yup! That’s all that needs to be said really! However, to elaborate, the pinnacle of Call of Duty is still the pinnacle of Call of Duty.

I’ve no idea what work went into the remaster, but it’s clearly much more than a simple HD up-scaling. Admittedly I’ve not played the original in ages but, even though I hold it in high esteem, there’s no way it could have looked as good as this remaster. The best has got better.

Complete and utter COD burnout aside, this game remains to be the tightest campaign in the series. I love the way the way it switches from the SAS to the Marines, and how it’s all interwoven. Although still pretty heavy on the pew-pew-pews, it’s also one of the better paced Call of Duties, with slower suspenseful moments mixed in with the all out carnage.

I’m glad they didn’t cut corners with this one with a simple cash grab, and that they actually gave it the careful and diligent rework that a game of this caliber deserved.

Completion List 2019: Super Smash Bros #3

SI_3DS_SuperSmashBrosForNintendo3DS_image1600wFittingly (I guess), this one plays like the Mario Kart of fighting games, in that skill doesn’t always seem to be the main decider of outcome. That’s not to say there’s no skill involved, it’s just that it’s a bit of a gang fuck when it comes to the core gameplay. It’s frantic, crazy and fun for the most part, but can at times be a bit frustrating.

The thing that I really love about the game is the presentation, attention to detail and the way it seems to showcase iconic gaming history within the game. It’s also rare to compliment a fighting game on it’s creative level design. Still a very unique title within it’s genre that’s a blast to play, even if I don’t quite put it on the same pedestal that most do.

Completion List 2019: Bayonetta 2 #2

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I was always a bit skeptical about the glowing reviews this game got….still am actually. Maybe I shouldn’t be though as, despite not really being my thing, I couldn’t put this one down. My attention span with these fighting games is pretty limited. I really like them…for about half an hour. Bayo is fucking nuts though. It’s this weird combination of fast combat, flashing lights, music and zany characters. At times I felt more like I was hanging on for dear life, rather than playing a game. I liked Bayonetta as a character as well. Strong, sexy and confidence that borders on arrogance…but then does show her vulnerable side at times too. Her strut is fucking fantastic.

I enjoyed it start to finish, despite being crap at it and despite that crappness causing frustration at times. It’s only maybe 8-10 hours long with loads of replay value due to characters, moves, weapons, items, etc to unlock…. not that I will bother. As I say, I really enjoyed it for what it was, but it’s not my kinda game; so not one I’m looking to master.

Would be a good one to remaster for Switch for the plebs to purchase again, but this time for £50.

Completion List 2019: Call of Duty WWII #1

Despite my general interest in anything WWII related, I was held off getting this one due to complete Call of Duty burnout.

I’m quite pleased to say this one entertained me much more than expected; I thought I was completely done with Call of Duty. In terms of how it plays, there’s nothing new here at all and actually, in terms of missions, it’s treading over well worn ground. However, the WWII setting still gives it more depth than the futuristic settings of other games in the series. Graphical improvements add more realism to the horrors that play out and all the time a little voice in the back of your head reminds you that people actually went through this shit for real. It’s sobering at times, despite the medium of a “fun” video game.

Although still too frantic for my liking, the WWII weaponry does seem to make things a little more measured in this outing; there’s a bit more emphasis on aiming your shots over pure twitch reflexes and pumping out thousands of rounds per minute. Unfortunately this is still Call of Duty and it can’t help but jump the shark. The general gun-play moments feel acceptable. Ok, you’ll be gunning people down like Arnie in Commando, but within gaming terms, it’s fine. Things start to get ridiculous on the turreted sections though (where you’ll single-handedly bring down most of the Luftwaffe in a few seconds) and also the jeep sections that play out like Burnout 3 with guns.

It’s a shame because the game has some more slow-moving sections, like the foxholes of the Ardennes, where the game hints at capturing a more rounded perspective of life as a soldier, but never really capitalizes on it. I guess in Call of Duty there’s never much more scope for anything other than non-stop shooting.

Sea of Peeves

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Love it, hate it or if you’re somewhere in-between, there’s little getting around the fact that Sea of Thieves suffers from a glaring issue: There’s bugger all to do (and not much point in doing it either).

If gameplay is King, then for some reason Rare decided to appoint the iron throne to a ruler as bad as Joffrey, because at it’s core the game is nothing but a series of fetch quests. You set sail, you gather some stuff (Chests, skulls, livestock), then you bring it back for cash rewards – rewards that can be spent on items that only have a cosmetic purpose. The biggest irony being you that can’t even really see the fancy new tricorne you treated yourself to, as you play from a first person perspective.

However, although the core gameplay objectives are more than a little lacklustre, the general gameplay execution is sublime. The way you interact with everything in the game is basic enough not to be complicated, but involved enough not to be simple. Sailing a ship for example – one of the main things you’ll spend your time doing – involves a series of manual tasks like setting the sails, raising the anchor and relying on the compass for navigation. It’s very hands on if you’re on your own in a sloop, whereas the galleons really require the careful coordination and cooperation of an entire crew! Successful sailing and navigation can be very rewarding in itself. The game world, with day/night cycles and variable weather conditions, is also very remarkable and a thing of beauty. Between the gameplay handling and the game-world, you have a rock-solid foundation to build on – even if you kept the simple fetch quest mechanics.

The reason I believe this to be true, is because of the parallels between this game and Elite Dangerous. In Elite dangerous you do the same basic stuff – you ferry items about for cash, and you might find yourself in the occasional shootout with rival ships; albeit of the space variety. The main difference is though, in Elite Dangerous you can invest the money on proper stuff. Stuff that improves you. Progress!

The counter argument to this is that it would unbalance the game, but the game is already unbalanced. If you head out on your own in a sloop, you won’t stand a chance if a passing galleon with anger management issues takes an interest in you. You’re much better off trying to fly under the radar. Sea of thieves could play into this. When most people think of improvements, they initially think of increased health and firepower – which would certainly be an option – but customisation can be much more than that. For the lone adventurer, how about a sloop upgrade that ditches the weight of cannons in favour of advanced speed and manoeuvrability, in order outrun enemies? What about a water tight deck upgrade so you can lose them in a storm? Or a shallow keel upgrade so you can take advantages of the shoreline. A paint scheme that makes your ship harder to spot? These are the type of options that Elite affords the player and, rather than unbalance the game, it opens it up to different ways to play; it gives your sandbox more options. More reasons to carry on playing.

Another great addition that could be pinched from Elite would be bounties. Being the feared Blackbeard of the seas is a lot of fun, but what if it came with some risk attached to all that piracy and griefing? What if, the more you hostilely engage other ships, the more a bounty goes up on your own ship? Hunter becomes hunted, as players take to the sea to hunt you down for the massive bounty on your head! They could even introduce a GTA-like stars system, where an NPC navy man-o-war spawns in to try restore order to the seas. It would all need to be carefully balanced for risk and rewards, but there’s no reason why piracy couldn’t have it’s own level/faction – where stolen chests are cashed in for bigger rewards than ones that are simply found on islands. Bounty hunting itself could be another new faction, where you take on quests to hunt down notorious pirates on the server. Pirate leader boards! None of these things would drastically change the core game, they would just introduce systems of progress around elements that already exist in the game and give them some meaning.

Sea of thieves is clearly lacking content, but a lot of people can see  – or really more feel – its potential. There’s something there; something special. New epic quests and a depth of content might be an answer, but I’m not sure it’s the right answer. There’s something to be said about writing your own story as you play the game, rather than adding new content that writes it for you; I think the answer simply lies in creating more meaningful progress systems around what is already there to ensure the players and their friends keep on writing.